Thursday, 18 June 2020
Wednesday, 17 June 2020
Gaming Journalism Part 2
Today
I went a little to far and beat the game, it was just so good I had to keep progressing, only took me 4 Hours.
The specific things that I did today was add all of the workbenches to my flying machine, and made a small little tent with a sleeping bag and shelf in it to hold all of my bobble-heads and trinkets. I also managed to get the better tools made of steel (Axe and PickAxe). I also visited a few new places along the way, the caves managed to jumpscare me a little.
The Seeker
Town From Air
Some Tips and Tricks
Here's a few good little things that I learned while on my travels.
-Any time that the Seeker Icon is not on the middle left your screen while on the ground, collect as many of the resources around you that you can. (Trees and Cacti) This rarely happens as it only disappears when there's AI to talk to.
-Doors can hold the Seeker outside when you need somewhere safe to stay but never try to trap one in a building, he can just bust right through it.
-Make storage early-on as it is helpful to store the materials and unique items that you've collected.
-The Noise-Maker is SUPER useful to get you out of bad scenarios, make them whenever you can.
-If you strafe Right and Left as the seeker attacks, he may miss you.
Questions
Where do you get the Stone Axe from?
Gaming Journalism Part 1
My Play-through of the game,
Desert Skies
(Type of Game)
Desert Skies is a open world game that pins the player against the elements of the scorching desert, and its hostile creatures.
(Beginning and What To Do)
You play as a survivor of some sort of incident in the middle of nowhere, gathering what food and resources you have left, and begin your travels on a make-shift hot air balloon. This is a resource based game where you must gather supplies from various locations, these will be used to progress and grow your hot-air Balloon to fight against the struggle of the desert.
Some Images of the Items and Landscape
(What To Do Next Hour)
Now, I will continue in the wasteland and build up my flying machine and see how far I can make it.
Monday, 1 June 2020
Monday, 25 May 2020
10 Hours of Coding Pt.10
Coding Part 10 FINAL
What I did this HOUR
This hour I finished the coding and the last section in Flappy Square, and made the code into a playable game by adding color and a score meter to the upper right. And made the frame rate a lot soother for the player.
What specific things I learned
I just smoothed out the animation with some new code and added color.
function runAnimation
function startAnimation()
function pauseAnimation
What to do next HOUR
All the other projects in sketchup :).
Completed Challenges | |||
---|---|---|---|
Monday, 18 May 2020
10 Hours of Coding Pt.9
Coding Part 9
What I did this HOUR
Today I just continued to the beginning of the last stage (5). I added collision to the square and a border for the square's boundary, and randomization to the heights and widths of the obstacles the square has to fly past. ( And added text to the border for a title) .
What specific things I learnt
Some new code (a lot) for the different functions and how to place text in the game. Other than that nothing much :) .
function spiralText(size)
function drawBoundary
function random (min, max)
function flap ()
function clearBoundary ()
function checkBoundary
function checkWalls ()
function drawTitle ()
function endGame ()
function programSteps ()
while (size
if
What to do next HOUR
Hopefully finish this challenge of the Flappy Square, probably learn some new code. We shall see what happens.
Completed Challenges | |||
---|---|---|---|
Sunday, 17 May 2020
10 Hours of Coding Pt.8
Coding Part 8
What I did this HOUR
This hour I continued where I left off completing the 2nd stage. I'm now in the 3 stage advancing towards better animation for the flappy square.
What specific things I learnt
I came across some new code and a way which makes the square look alot smoother while falling when not clicked, and another thing is adding a border for the player to know his or her limits of the game.
What to do next HOUR
Plan on completing the 3rd stage and getting closer to complete this challenge before my 10th post. (Just basically going as far as i can here, also sorry for such a late post).
Completed Challenges | ||
---|---|---|
Tuesday, 5 May 2020
10 Hours of Coding Pt.7
Coding Part 7
What I did this HOUR
Today I continued the Flappy Square Challenges, I completed as far as section 4 on stage 2. There was some new aspects I had to get familiar with and I got to begin the animation process which was cool.
What specific things I learnt
I used some new code to save/animate the square for later when it turns into a little, flying square. As well as I learnt how to do basic expansion animation for cubes :) .
setInterval()
What to do next HOUR
I will just be continuing the code getting as close as I can to the end.
Completed Challenges | |||
---|---|---|---|
Tuesday, 21 April 2020
10 Hours of Coding Pt.6
Coding Part 6
What I did this HOUR
Today I began the Flappy Square challenge. I finished 1-6 sections completing the first stage. It was similar in the beginning like the Cityscape challenges but is a little easier in my opinion.
What specific things I learnt
Today I went and learned new code for this new challenge. Its very simple and most of it is similar to the cityscape challenge.
context.strokeRect();
var wallX = boundaryMinX
var boundary = { }
var square = { }
var wall = { }
What to do next HOUR
I plan on continuing through to the next stage and seeing what else happens after this.
Completed Challenges | ||
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